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  <td id="projectlogo"><img alt="Logo" src="logo-small.png"/></td>
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   <div id="projectname">Optimist Racing
   &#160;<span id="projectnumber">0.1</span>
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   <div id="projectbrief">A video game where you must literally keep your head up</div>
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<div class="title">SolidObject Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_solid_object.html">SolidObject</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#ae2cc13f1608368edb002e8377e9d51c3">createFullSphere</a>(double mass, const Vector3D &amp;centerOfMass)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_solid_object.html#a6f50848bd5674db8e84bb76c98b0773f">createHollowSphere</a>(double mass, const Vector3D &amp;centerOfMass)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#a74a30608d1b46f092250ac2ebc37d1cf">getCenterOfMass</a>()</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_solid_object.html#a54588eefe4a8034b6fadb4f68f4f5c16">getMass</a>()</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#aad5a818b21478d8990eea0a8a66fd8e2">getMomentOfInertiaTensor</a>()</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_solid_object.html#a5da9fcce2f2bf4348f69afc50e3382a4">getMomentOfInertiaTensor</a>(Vector3D point)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#a2b538281c05bea601cc88c83c6f29e61">getMomentOfInertiaTensor</a>(Vector3D point, Matrix3x3 frame)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_solid_object.html#a7e90b855ba306091dc31ccf4c2f8a2d6">setCenterOfMass</a>(const Vector3D &amp;centerOfMass)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#a5c9e38e7f660ef708d91b40ce5d81bbd">setMass</a>(double mass)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_solid_object.html#a4737808f5d6f84499e2a292cc08ce125">SolidObject</a>()</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#adff5837bdc982a7f20c3c0b1c3cef59c">SolidObject</a>(double mass, const Vector3D &amp;centerOfMass, const Matrix3x3 &amp;momentOfInertiaTensor)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_solid_object.html#ac828e5525505c81236a9b039d92c6a6b">SolidObject</a>(int numObjects, SolidObject *objects)</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_solid_object.html#a78b7c6dec129da027e767eb5d6303f6e">~SolidObject</a>()</td><td class="entry"><a class="el" href="class_solid_object.html">SolidObject</a></td><td class="entry"></td></tr>
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